WhileHades IIhas been out in Early Access for about a year now, we still don’t know when it’ll be finished and fully launched. Perhaps you’re holding out until the game is complete, or you’re a console player beholden to the whims of publishing agreements and don’t know when you’ll be able to play it. No matter what, we’re all in the same boat: waiting to get our hands on the complete version ofHades II.

You’ve no doubt playedHadesat this point. It’s developer Supergiant Games’ most lauded game, and for good reason: it freaking rules. While waiting for its sequel, you can of course revisit the OG, but why not spend some time with one of Supergiant’s other great games? After all,Hadeswasn’t their first game to receive critical acclaim, and–dare I say–it might not even be the studio’s best.

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Bastion

Venture Through a Broken World

In some ways,Bastionset down a foundationHadesandHades IIwould build upon. It’s an isometric action game with various weapons for you to use in delivering serious damage to enemies. It’s fun and fast-paced, but never quite as challenging asHades, makingBastiona nice entryway into the world of action RPGs.

You’ll be dodge-rolling through several beautiful environments that showcase some of Supergiant’s best and most colorful artwork.

The storytelling is really what makesBastionstandout. You play as The Kid in the aftermath of the cataclysmic event known, fittingly, as The Calamity. You’ll traverse the shattered pieces of the world as you learn its secrets while trying to find, and save, other survivors.

Narration is key toBastion’s story. Most of the plot is told while you’re playing; longtime Supergiant collaborator Logan Cunningham’s captivating and almost sultry voice weaves a wonderful tale while you’re playing, so you’re always engaging with both the gameplay and the excellent story.

Transistor

Cyberpunk Tear-jerker

Supergiant’s second game, while its shortest, might be the studio’s best. Set in a cyberpunk sci-fi world, it’s something of a love story, following Red as she fights through a growing robotic threat and pieces together a mystery. Red’s voice is stolen, but that doesn’t make her any less engaging as a character; she’s one of Supergiant’s most memorable protagonists. By the end ofTransistor, you’ll be fighting back tears.

Transistorswitches things up with its gameplay, opting for a system that blends real-time movement and turn-based strategy. “We were seeing if we could capture the kind of drama and suspense of turn-based strategy games where you’re biting your nails, wondering if things will go horribly wrong. We wanted to see if we could capture it in an action/RPG setting,” creative director Greg Kasavin toldGame Informerabout its development in 2021.

And capture that feeling the developer did–Transistorhas some of the most nail-biting bouts from the developer’s pre-Hadeswork.

Perhaps the best element ofTransistoris its score. Supergiant’s games are known forincredible music, andTransistor’s music might be composer Darren Korb’s best work. He blends electric guitars with instruments like harps and accordions to create a sound he called “Old-world Electronic Post-rock,” in aPlayStation Blogpost. It beautifully complements the cyberpunk setting and art. Ashley Barret, as she did forBastion, provides vocals on some tracks, including “The Spine” and “In Circles,” which might be two of the soundtrack’s best songs.

Pyre

Freedom, Through Sport

From a gameplay perspective,Pyreis Supergiant’s most unique game compared to the rest of its catalog. It doesn’t focus on combat or weapons. Instead,Pyreis something of a sports title. You control a team of three characters, each with unique abilities, with the goal of launching an orb at the opposing team’s pyre in a game that’s almost like handball or soccer. You only control the character who holds the orb, keeping you on your toes and forcing you to strategize.

Pyre’s story is unique and a real draw. You play as a group of exiles trying to earn their freedom (through sport, of course). Though not aroguelite likeHades, the structure ofPyreis cyclical and begs to be played again and again, both from a storytelling perspective and because the gameplay is just that fun. Its art style is a bit of a blend of Supergiant’s previous two games, with the colorful palette ofBastionmixed with the clean, somewhat shiny art ofTransistor. And, as you would expect from a Supergiant game, its score absolutely slaps.

With Supergiant’s Past Games, The Wait for Hades II Will Fly By

I know–just likeHollow Knight: SilksongandGrand Theft Auto VI, nothing can quite make the wait forHades II’s full launch bearable, especially if you’re waiting until the game is complete to finally check it out. If you’ve done all you can in the originalHades,do yourself a favor and fill theHades-shaped hole in you with Supergiant’s other titles. FromBastion’s storytelling toTransistor’s score toPyre’s exciting sport, you won’t be disappointed.