Video game sequels aren’t as common as many would hope. Sure, plenty of popular series likeCall of DutyandAssassin’s Creedrelease new installments all the time, but many other beloved games don’t seem to be coming back anytime soon.

Fortunately, sequels aren’t the only way to continue a video game franchise. Even without the support of the original creators, any series can make a resurgence through a spiritual successor.

The player fighting a dragon in Dark Souls 3.

Spiritual Successors Continue the Legacy of Other Series

A spiritual successor is an original work that takes heavy inspiration from another series, acting almost as an indirect sequel in everything but name. In the case of video games, spiritual successors refer to games that model their gameplay (and sometimes graphics) after another franchise.

A spiritual successor borrows the core concepts of another game’s identity and builds upon those ideas with its own creative additions. Spiritual successors aren’t ever identical to their inspirations, as they usually contain their own unique game mechanics and stories that set them apart. Instead, a spiritual successor attempts to emulate the “spirit” of another game while existing as a separate intellectual property (IP).

The Spencer Mansion from Resident Evil.

Spiritual Successors Get Around Licensing Limitations

Many of the earliest spiritual successors were meant to be legally distinct follow-ups to popular licensed games. While licensed games are infamous for their poor quality—though that’s changed in recent years—some of the best exceptions never received sequels due to licensing issues. Some of these games were caught up in legal conflicts or couldn’t continue due to the cost of licensing popular franchises. Whatever the case may be, most of these series later re-emerged through spiritual successors.

One of the earliest spiritual successors to become a major success was Capcom’sResident Evil. The undead-infested horror game was originally intended to be a 3D remake ofSweet Home—aFamicom gamebased on the 1989 horror film of the same name. However, Capcom was unable to continue working on the remake after the rights toSweet Homeexpired. Instead of completely abandoning the project, the studio retooled theSweet Homeremake intoResident Evil, but carried over many ideas and mechanics from its Famicom roots.

Leliana prepping an arrow to shoot in Dragon Age Origins Leliana’s Song.

Rare’sPerfect Darkbegan development under similar circumstances, having started out as a direct sequel to the genre-definingGoldenEye 007. However, after Electronic Arts snatched the rights to use the007license, Rare transformed its canceled sequel intoPerfect Dark, which improved on practically every part ofGoldenEye007while shaping its own identity with an original sci-fi setting.

In some cases, it’s better for a developer to abandon licensed games in favor of starting a spiritual successor. Although it’s fun to step into the roles of recognizable characters and re-enact iconic stories, it also comes with quite a few limitations. Depending on the series, a video game adaptation can only tell specific stories, capture a certain tone, and push the age rating only as far as the franchise allows.

Red from Bomb Rush Cyberfunk.

Adaptations must adhere to each of those restrictions, plus any other rules that the rights holders establish for developers to follow. Some franchises have relaxed these rules in recent years, leading to M-rated adaptions that take plenty of creative liberties with all-ages series likeThe Lord of the RingsandDungeons & Dragons, but most licensed games are still forced to adhere to the strict rules of their respective series.

In contrast, spiritual successors give developers full creative freedom over all parts of the game, allowing them to take their past ideas in practically any direction. Bioware’sDragon Ageseries builds upon the foundation laid out by the studio’s earlierDungeons & Dragonsgames—which include the first twoBaldur’s Gategames andNeverwinter Nights—without being forced to adhere to the rules and lore of theD&Dsetting. This allowed theDragon Ageseries to explore darker themes and deeper combat mechanics than any of Bioware’s previous works.

Peppino charging ahead while Gustavo calmly guides him in Pizza Tower.

In more recent years, these IP disputes and rights issues haven’t been limited to licensed games. Some modern games don’t receive sequels due to their developers losing the right to work on their own series. Typically, this is the result of strict publisher agreements or bizarre circumstances that leave the original IP in a state of legal limbo.

FromSoftware’sDark Soulsis easily the most famous example of a spiritual successor that emerged from a legal dispute. Before starting development onDark Souls, FromSoftware had originally intended to work on a direct sequel to its PlayStation 3-exclusiveDemon’s Souls. However, the studio’s plans to bring the sequel to other (non-PlayStation) platforms were shot down by the game’s publisher and rights-holder, Sony Computer Entertainment. Unwilling to budge on its plans for a multi-platform release, FromSoftware moved on fromDemon’s Soulsand instead developedDark Soulsas its spiritual successor.

A Stardew Valley screenshot.

It’s bad enough when developers can’t get the rights to work on their own series, but it’s even worse when theywillingly abandon a beloved franchise. Between niche hits and major franchises, countless series have gone dormant and haven’t seen any updates for years. Video game series often die off because their current owners refuse to revive the property yet still won’t sell the rights to another company. In these cases, it’s up to other developers to spark their own unofficial revival with a spiritual successor.

The majority of modern spiritual successors come from the minds of passionate fans. Even without the original creators, some of these fan efforts can outshine their inspirations. Team Reptile’sBomb Rush Cyberfunkis a near-perfect continuation of theJet Set Radioseries—emulating the look and feel of the series' cel-shaded skating while greatly expanding upon its gameplay—despite not involving any of the original developers. Tour De Pizza’sPizza Toweris a similarly faithful successor to the underratedWario Landgames, combining the original’s fast and aggressive platforming with a uniquely chaotic humor and outlandish art style.

Altaïr watching a crowd from a rooftop in Assassin’s Creed.

Sometimes former developers on a series will form a brand-new sequel to create their own spiritual successor. Many of these games are created withsmaller development teamsand lower budgets than their predecessors, but the growing popularity of indie games and crowdfunding platforms has helped many unexpected revivals become a reality.

Games likeBloodstained: Ritual of the Night,Yooka-LayleeandEiyuden Chronicle: Hundred Heroes—spiritual successors toCastlevania,Banjo-Kazooie, andSuikodenrespectively—were seen as the unofficial returns of iconic series that had been unceremoniously abandoned, with original staff members heading each of these revival projects.

Despite not featuring the same stories or characters as the original franchises, these spiritual successors carry everything else that fans love about their predecessors. Even though they’re not direct sequels, many of these games are still worthy successors to the original franchises.

Spiritual Successors Can Outshine Their Predecessors

Many spiritual successors—especially those created by indie studios—attempt to fix many of the problems found in their predecessors. The farming simStardew Valleywas very clearly inspired by theHarvest Moon/Story of Seasonsseries, but also includes many features that fans had been begging to see added to the original series for years.

Stardew Valleydelivered on many of these wishes with its more expansive farm upgrades, broader range of romance options, an extensive list of essential quality-of-life improvements, and countless other additions that arrived in later updates.

Not every spiritual successor is trying to push a series forward, and many of them bring us back to the early years of gaming’s longest-running franchises. Many of these games cater to fans of franchises that have dramatically shifted direction, and not necessarily for the better.

When theResident Evilseries was still recovering from the disastrousResident Evil 6—which saw the series fully abandon its horror roots in favor of explosive action set-pieces and constantquick-time-events—The Evil Withinswooped in as a true horror-focused successor to the series' terrifying earlier entries. The game even hadResident Evil’s lead director, Shinji Mikami, at the helm of its development. WhileThe Evil Withinwasn’t a perfect follow-up, its blend of action, horror, and stealth was received far better than the gamesResident Evilwas putting out at the time.

Spiritual Successors Take Familiar Ideas in Bold Directions

Spiritual successors also have the advantage of not being bound to the same expectations as a sequel. Any game that belongs to a pre-established series has to follow a specific formula and design philosophy to avoid upsetting fans. That’s not to say that sequels can’t drastically deviate from their previous entries—some series likeFinal FantasyandLike a Dragonhave even changed genres between installments—but that always comes with the risk of upsetting fans. However, since spiritual successors belong to different series, they have much more freedom to experiment with new ideas and reinvent franchise formulas.

Spiritual successors don’t always have to “fix” their inspirations, and many of them find creative ways to reinvent iconic games. For example,One Step From Edenis aroguelike RPGbuilt around the unique grid-based combat of theMega Man Battle Networkgames. Similarly, theBreak Artsseries takes the elaborate mech-building of the hack-and-slashGundam Breakergames, and retools the premise into a highly-customizable racing game.

Some spiritual successors double as a fresh start for long-running franchises. As mentioned before, spiritual successors aren’t bound to the same limitations as sequels, but that doesn’t just apply to other creators looking to pay homage (or improve upon) their favorite games. In some cases, studios will create spiritual successors to their own IPs out of a desire to experiment with new ideas that wouldn’t fit in the original series.

It’s a rare practice for developers, especially since marketing a new franchise is much riskier than relying on brand-recognition. But on the few occasions that it has occurred, it’s led to some of the most iconic games of all time.

Ubisoft’sAssassin’s Creedentered development as a fresh re-imagining of thePrince of Persiafranchise, wherein players didn’t control the titular prince, but instead took the role of his bodyguard—though it eventually evolved into a spiritual successor after being deemed too drastic of a departure from the rest of the series.

Likewise,Elden Ringcontinues the legacy of FromSoftware’sSoulsborneseries, but expands the series' signature formula into a sprawling open-world that’s dense with memorable bosses, hidden dungeons, and hints of its cryptic world-building. Even theBlazblueseries—which started as a straightforward spiritual successor toGuilty Gear—gradually formed its own identity as a mechanically complex, story-packed fighting game franchise that still stands out from the rest of the genre.

More Spiritual Successors, Less Sequels

Sequels are equally capable of reviving old franchises or being just as experimental as their spiritual successors, but they’re rarely given the chance to break from tradition. While weexpect sequels to innovate and improveupon previous entries, series that make too many changes to their core identity often end up pushing away their fans.

Furthermore, different players may hold different expectations of a series. Some players may follow a franchise for its story, while others are mainly invested in its gameplay, and any changes to either part of the series' identity can potentially anger a large portion of its fanbase. Companies are well aware of these risks, but they often over-correct by avoiding innovation in their sequels, relying on players to be content with more of the same in every new release.

Spiritual successors are the opposite: they’re risky, unconventional, and often experimental. Even games likeBloodstainedandBomb Rush Cyberfunk, which attempt to emulate their inspirations as closely as possible, build upon their predecessors with brand-new mechanics and creative twists on familiar features. Although they wear their inspirations on their sleeves, spiritual successors are all about bringing creativity and originality to games.