Summary

I’ve recently made the terrible decision to try yet another hobby, and in this case, its plastic model kits. In my search for a good way to get started, I stumbled across some virtual model kit software, but does this even make sense?

Model Kit Sims Are in the Works

While it’s not a genre that’s blowing up or anything, you can buy apps likeModel Kit Simulator VRright now, and as of this writing there are upcoming titles likeModelist. Which promises to bring the hobby of plastic model kit building to the virtual world.

you may cut your parts from sprues, glue them together, and then paint them. Just like in real life! Well, maybe notexactlythe same.

A screenshot from Model Kit Simulator VR.

The Skill of Modeling Is Absent

As I’m being brutally made aware of, it takes a lot of skill and learning to put together a plastic model kit. I’ve watched a heap of YouTube tutorials and bought a few cheap kits that I can sacrifice on the road to actually making a model I’d like to display in my office.

These “simulator” apps sadly don’t have a level of granularity to them where you’d actually develop any skills that would make you better at making model kits. It’s a neat idea, but I’m having a hard time seeing what the actual utility is here.

A model kit on a project cutting mat.

Of course, this might just be acozy gamesituation where it’s just a chill way to kill time. That’s perfectly fine, but I wonder if it’s even possible with current technology to create a model kit simulator to the degree where you’d pick up any transferable skills.

There’s No Model To Display at the End

My biggest gripe with these simulators is that you don’t have a physical model to display at the end of the whole process. While the actual process of model building is fun and relaxing (or terrifying and nerve-wracking in my case), half the point is that you have a nice model to show off at the end of your labors.

The best you could do here is to hand your headset to someone else to take a look at your models, or to have them in some sort of shared augmented or virtual reality space.

Meta Quest 3 TAG

VR technology is also quite limited at present when it comes to detail, and one of the great joys of plastic models is that there can be infinite detail in them. Not so for digital representation.

I don’t want to knock these projects, because they are indeed interesting and cool, but it occurs to me that VR and AR technology could be used in conjunction with physical model building to make it better.

Meta Quest 3

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It Could Be Good One Day

One good example could be software that lets you plan out how you’d like to paint a model. Perhaps taking photos of your unpainted model, and then using AI or photogrammetry to digitize it, letting you do a virtual paint job.

Also, consider theaugmented realitycapabilities of modern headsets like theQuest 3and Quest 3S. I can conceive of a model kit app for the Quest 3 that guides you or lets you simulate parts of your physical model kit build before you actually do it for real.

For now, these VR model kit apps seem like a cool idea that no one asked for, but I’m still curious to see how their developers pivot them into something successful.